The moniker was apt - he had the ability to use a whistle obtained from a Captain Crunch cereal box to whistle tones that would break the AT&T network. One of the pre-eminent hackers of the early community focusing on telephones, the “phreakers”, was John Draper, better known by his moniker “Captain Crunch”. The earliest hackers were termed so for their skills in “hacking apart” a machine or device. Defining Hackingįirst thing’s first - we need to define hacking. We’ll discuss the common vulnerabilities inherent in these systems, how they are generally hacked, and how to prevent this from occurring and disrupting a developer’s revenue stream. Today, we’re going to dissect one of the most commonly hacked industries in the world - mobile monetized gaming. Whether this means a system is broken to steal credit card numbers or to simply develop a tool that a developer has yet to develop internally, hacking is generally focused on self-reward. The fact is that hacking is generally done for a single purpose - self reward, typically driven by sighting obvious vulnerabilities. The media has portrayed the practice at one of two extremes - either a hacker is a hooded, mysterious “anti-hero” fighting the big bad evil of corporatocracy, or a stereotypically capricious counter-culture hero shouting “hack the planet”. Hacking is an incredibly misunderstood term.
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